The latest EA SPORTS F1 24 v1.8 patch, rolling out on August 19, 2024, at 10 AM UTC, promises a host of bug fixes and quality of life improvements. This update is set to enhance both multiplayer and single-player experiences, addressing several issues reported by the community and introducing adjustments aimed at refining gameplay.
One of the major improvements in this patch is the resolution of a rare crash issue that occurred when transitioning between sessions after completing a League race. Additionally, players encountering problems with the Two Player Career mode—where contract negotiations could become stuck—will find that this issue has been addressed, ensuring a smoother experience for cooperative play.
Another significant update is the stability of HDR settings. Previously, these settings could reset after rebooting the game, causing inconsistencies in visual quality. The patch now ensures that HDR settings remain constant, improving the overall visual consistency. Moreover, issues with the ERS bar flickering during the Overtake mode have also been resolved, which enhances the precision of energy management during races.
For multiplayer enthusiasts, the patch introduces the Invites and Requests option in the pause menu, making it easier to manage multiplayer interactions. Additionally, several bugs have been fixed, such as the issue where the Flying Lap and Return to Garage options were unavailable in single-player sessions after exiting a multiplayer game. Another fix addresses a rare disqualification issue during Multiplayer races caused by removal from the Formation lap.
The visual aspects of the game have also seen improvements. AI vehicles in F1 World Series and Solo Events now sport a wider variety of liveries and badges, adding diversity to the in-game environment. Additionally, the detachment of wheels now keeps them closer to the car thanks to shortened wheel tethers, which enhances the realism of crash simulations.
Track accuracy and fairness have been improved with several key adjustments. The Pit Lane speed limit at Jeddah has been corrected to 80 kph, and measures have been taken to prevent the exploitation of off-track areas to gain faster times in Time Trials. Furthermore, an issue where players could incorrectly receive a blocking penalty has been fixed, ensuring that penalties are awarded more fairly.
In Career modes, AI teammates are now capable of purchasing upgrades on the last day of the season if they have accumulated sufficient Resource Points. This change aims to add more strategic depth to team management and resource allocation as players approach the end of a season.
The patch expands peripheral support by adding compatibility for additional Moza bases on Xbox when using the Moza Racing ES steering wheel. It also introduces Telemetry support for the Turtle Beach VelocityOne Race Wheel, enhancing the overall experience for players using these devices on Xbox consoles.
Several minor yet impactful fixes have been made, including ensuring that the “True Fan” Achievement/Trophy correctly unlocks when players accumulate 10,000 Fanzone points. The patch also addresses issues with dynamic objectives related to Engine Temperature and ensures that AI drivers do not prematurely celebrate victories, preventing potential race losses.
In addition to specific fixes and feature updates, various UI improvements have been implemented across the game. These changes aim to enhance user experience by making the interface more intuitive. General stability improvements have also been included to ensure smoother gameplay and fewer interruptions.
The F1 24 v1.8 patch marks a significant update for EA SPORTS’ popular racing game, addressing a range of issues from stability and functionality to visual and gameplay enhancements. Players can look forward to a more polished experience across both multiplayer and single-player modes, with a variety of improvements aimed at refining their overall enjoyment of the game.
Highlights
- Fixed a rare instance where the game could crash when entering another session after completing a League race
- Fixed an issue in Two Player Career where if both players negotiated a contract longer than one season, they could become stuck on the Negotiation screen
- HDR Settings will now remain the same after the game has been rebooted
- Fixed an issue where the ERS bar could flicker if trying to use Overtake after the player has already reached full deployment and full harvest for the lap
Multiplayer
- The Invites and Requests option has been added to the pause menu in single player session types
- Fixed an issue which could prevent the Flying Lap and Return to Garage options from being available in Single Player sessions after previously exiting from a multiplayer session
- Fixed a rare issue in Multiplayer races where a player could be disqualified from the race after being removed from the Formation lap
- Fixed an issue where the incorrect Qualifying session type would be shown in a Multiplayer lobby if the host switched from an F1 to an F2 rac
Graphics/Visuals
- AI vehicles in F1 World Series and Solo Events will now use a wider variety of liveries and badges
- Detached wheels will now stay closer to the car as wheel tethers have been shortened
Tracks
- Corrected the Pit Lane speed limit at Jeddah to 80kph
- Some changes have been made to prevent exploiting off-track areas to record faster times at certain circuits in Time Trial
- Fixed a rare issue where a player on the track could incorrectly receive a blocking penalty when another car was in the Pit Lane exit and not directly behind them
Career
- In Career modes, AI teammates can now purchase Upgrades on the last day of a season if they have enough Resource Points
Peripherals
- Added support for additional Moza bases on Xbox when using the Moza Racing ES steering wheel
- Added support for Telemetry on the Turtle Beach VelocityOne™ Race Wheel for Xbox consoles
Miscellaneous
- “True Fan” Achievement/Trophy will now correctly unlock when the player has accumulated 10,000 Fanzone points
- Fixed an issue where the goal of “Achieve three purple sectors during a race weekend” could sometimes not pass despite the requirements being met
- Dynamic Objectives involving Engine Temperature will no longer pass or fail incorrectly due to rounding up decimal places during calculations
- Given the AI drivers a good talking to, so they will no longer celebrate a victory too early and potentially lose the race
- Various UI improvements in many areas of the game have been made
- General Stability Improvements
- Various Minor Fixes