Overthinked DooM^3 file (2025)

Armored_Ork - Apr 12 2018 - 84 comments

Is the 21:9 support already implemented in this version?
thx

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punk0x29a - Apr 12 2018 - 610 comments

Nope, you'll need to edit autoexec.cfg file. Please look at the instruction in the summary, right near the end.
Cheers!

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Guest - Aug 7 2022 - 728,182 comments

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Guest - Nov 19 2018 - 728,182 comments

i'm getting lots of warning messages when i try to launch the game.
i extracted the contents to the base directory.

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punk0x29a - Dec 9 2018 - 610 comments

Why would you do that? Use the console switch instead...

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Guest - Dec 20 2018 - 728,182 comments

im new to modding game as this was my first time but i cant really get it to work properly.the cam go's all fish lens and it really hard to see thing. any idea on how i could fix the camera or maybe if its not the in game camera and some thing else. what would that be and any idea on how to fix it?

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punk0x29a - Jul 12 2019 - 610 comments

Have you checked "known bugs" section in the summary?

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Charcole03 - Jul 8 2019 - 3 comments

Thank you for such an astonishing mod.
You're doing the Lord's work.

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punk0x29a - Jul 12 2019 - 610 comments

Thank you :) Have fun and good luck!

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WAcrobat19 - Nov 21 2019 - 86 comments

Is there a way to disable all the new visual effects? Seeing gameplay with that added stuff, it looks great, but I don't want that ****. Even with the Sikkmod visual options set to off, the enhanced visuals are still there, and I get an average of 20-30 fps. For Perfected Doom 3 without that added ****, I get around 40-60 fps.

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punk0x29a - Dec 9 2019 - 610 comments

Look deeper. There's nothing there that should cause such a performance hit. In fact, this mod is rather more lightweight than PD3. So yeah... Probably some AA or sth to tweak

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WAcrobat19 - Feb 15 2020 - 86 comments

Oh. Why thank you

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ismaelpssj3 - Jan 4 2020 - 1 comments

Run in Doom 3 BFG?

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punk0x29a - Jan 4 2020 - 610 comments

From the summary:

"Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition."

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Mort_Brain - Jan 8 2020 - 688 comments

Is there a way to possibly play with the Sikkmod off?

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Author

punk0x29a - Jan 12 2020 - 610 comments

Nope, Sikkmod stuff is integral to the mod and there's no possibility to remove it

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Alchee66 - Aug 24 2020 - 153 comments

Game crashes when being attacked and backing up at the same time. Which happens pretty often, considering the mods literal point of existing.
Are there any source ports that this mod works with?

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Armored_Ork - Sep 6 2020 - 84 comments

Hi,
I've got a strange Lighting Problem, which looks like a decreased Gamma Setting. Everything looks dimmed and dark. In the Original Doom 3, everything is ok, but as soon as I load the Overthinked Mod from the Main Menu, it gets dark.
I turned almost everything off in the Sikkmod Option, without Success.
Do you have any ideas? Thanks

Edit:
Solved.

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Author

punk0x29a - Oct 5 2020 - 610 comments

Hi,
Glad to hear that; would you mind posting your solution if others would encounter a similar problem?

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Armored_Ork - Oct 5 2020 - 84 comments

Hi, sure.
Seems like I had some broken Files in my Doom 3 Game itself.
I scanned them for Errors with Steam and two of them have been repaired (or replaced by new ones). After that, I loaded the Defaults ingame. That solved the Problem.
Best regards

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frustratedgamer - Dec 12 2020 - 4 comments

Messaged the creator, but don't know if anyone else has had this problem? Downloading the game now (2020), the folder isn't actually a folder, but is recognised as a '7z' app, so I can't place it in the local folders.

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Guest - Jan 30 2021 - 728,182 comments

unzip it...

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Guest - Oct 12 2023 - 728,182 comments

download 7Zip and use it to unpack the archive.

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akihirotaiga - Oct 21 2022 - 11 comments

Uhm I'm using IdTech4A++ on Android I unzip the overthink mod and place it on Diii4A files but when I run it on MOD menu of doom 3 after the loading. It shows too many errors. I'm sorry I don't know what to do.

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Guest - Oct 26 2022 - 728,182 comments

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SoDOOManiac - Jun 7 2023 - 184 comments

>SSG, chainsaw and soulcube won't hide when wall/enemy weapon awareness is enabled.

Would make sense for the regular shotgun as well, how can I do that?

UPD: did that, included in my patch for the mod Moddb.com

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buh89 - Jun 26 2023 - 4 comments

Theres a virus on this file...

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Overthinked DooM^3 file (2025)

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